![]() + Fixed bug where setting production focus in civ manager would not always show correct production values. + Fixed bug where "all hulls mod" didnt have a BG in the tech tree. + Fixed bug with missing line breaks in Political Party Bonuses pop up. + Fixed hard-coded human-specific text in Yearly Stats window. ![]() + Removed unused code in a couple screens that caused “OBJID not found” errors in the debug.err file. + Fixed bug where optionswnd wasn't being updated after changing mods folder. + Fixed bug in Ship Details window where if viewing a ship type (for example from Governors window) the description would not list the ship components + Fixed bug in Ship Details window where if viewing a ship type (for example from Governors window) the Construct and Upgrade buttons would not be deactivated. + Fixed bug where if you set individual difficulty levels for each opponent and then started a new game, all opponents would have their difficulty set to the value of the Difficulty selector at the bottom of the Opponents screen. + Victory Conditions settings will be remembered. + Setting any of the spinners to “Random” will now be saved as “Random” instead of the randomly chosen value. + Fixed Galaxy Setup screen so that it remembers every setting you set for the next time you play a new game. + Fixed bug where player could set a rally point for an AI planet + Fixed bug where upgrading all ships would not cost the correct amount + When a ship is launched, it is selected and other ships are deselected. + Upgrades are cancelled if you obsolete or delete the design that the ship is upgrading to. + Fixed crash if you upgrade a ship, and delete the design it’s upgrading to before the upgrade finishes. + Added warning messages to debug.err if CalcTotalMoves fails. + Fixed the tech requirement for Political Capital improvement. + If a home world is traded or conquered, the previous owner will change its home world to another planet in its empire. + “Set Home World” button now moves civilization capital to the planet, and places an initial colony on the old home world. + Fixed bug where most class 0 planets used the same texture. When this option is checked, the camera will scroll to a planet when it is selected in the civ manager colonies list + Added option "Move Camera to Selected Colony in Colonies List" If they both have the same max HP, the attacker wins. The one with the most max HP survives with 1 hp. If both sides kill off the attacking ships in the same round, the last attacking ship on each side is compared for max HP. If they have the same max hp, the attacker wins. If both sides kill each other in the same round, the ship with the most max hp will escape as the winner with 1 hp. + New Combat System: 1 on 1 Ship Battles: We went a bit overboard on this example as it required significant work but hopefully it will give players an idea of just how much they can change (and we didn't even change ships which others have already been doing readily). + Enhanced Modding interface (see options screen) + Advanced Factories produce slightly less This would take too long to describe but it should be very noticeable as you play. Patch für Galactic Civilizations 2: Dread Lords auf Version 1.2
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